The OmniWear Arc is gamers’ delight and the latest entrant to the dazzling world of wearables. It is a danger sensor for single and multi player online arenas.The device, developed by Michael Irving Game Controllers is picking up speed because of hands free haptic feedback based on which this device works.
Haptic feedback was primarily designed and embedded in devices that the visually impaired use.
However, this technology has found a new home in this device that gives alerts on impending attacks on a 360 degree angle on an online gaming portal.
This device is like a necklace that is worn low around the neck and parts of the Arc will vibrate with varying frequencies indicating positions of friends and foes that are beyond the player’s field of view.
OmniWear Arc claims of granting the player a fourth dimension and a sixth sense based intuitive power, and such claims are not backed as such. However, this device taps one sense that we do not use much during gaming – sense of touch.
How do they do it!
The Arc has eight partitioned parts that will vibrate at different intensities to alert the players if their enemy is closer or long way off.
This information is gotten from the user’s smartphone camera which has to be focused on the game’s minimap.
The in-mobile app will detect the red blips on the map and transmit this information to the device via Bluetooth.
This device is a raging success with users who play “League of Legends” and “Counter Strike: Global Offensive” to alert the player of his fellow players’ positions as well as navigate through a smoke grenade attack.
The team aims at working with developers to expand their game compatibility library.
The first and important issue that a common man can point out, in this set up is the slew of health problems that will arise upon subsequent usage of this device. The device covers the neck and chest regions, two parts of the human anatomy that contain the vital controlling organs. Repeated hits of vibration will weaken the tendons around it thus creating long term problems of loose muscles and skin that has lost its’ sense of touch.
The second issue hits the aesthetic point of the set up, which is the usage of smartphone that should constantly be pointed on the game’s minimap. Further discussions lead to the point where the very purpose of the game is challenged, as to why a person would not be able to locate their enemies with a quick glance through the map.
The justification given by the device developers is to make players focus their entire concentration on the game and outsource little focus on the sense of touch.
The developers have released a statement that their current focus is on releasing a plug-in for the Unity engine and an open source software developer kit (SDK) that would allow the developers to customize and integrate this feature into their games.
This press statement gives a completely fresh and exciting perspective on the device, thus opening the gaming sphere and letting in interesting uses of the technology. This also gives something intriguing for gamers and developers to look forward to.
Collaborator: Shruti Balakrishnan